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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_GetSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h |
| Include Path | #include "K2Node_GetSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_GetSubsystem : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_GetSubsystem
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetClassPin
(
const TArray< UEdGraphPin* >* InPinsToSearch |
Get the blueprint input pin | K2Node_GetSubsystem.h | |
UEdGraphPin * GetResultPin() |
Get the result output pin | K2Node_GetSubsystem.h | |
UEdGraphPin * GetWorldContextPin() |
Get the world context input pin, can return NULL | K2Node_GetSubsystem.h | |
void Initialize
(
UClass* NodeClass |
K2Node_GetSubsystem.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_GetSubsystem.h | ||
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_GetSubsystem.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_GetSubsystem.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_GetSubsystem.h | |
virtual void GetNodeAttributes
(
TArray< TKeyValuePair< FString, FString > >& OutNodeAttributes |
This function returns an arbitrary number of attributes that describe this node for analytics events | K2Node_GetSubsystem.h | |
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_GetSubsystem.h | |
virtual bool IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). | K2Node_GetSubsystem.h | |
virtual void ReallocatePinsDuringReconstruction
(
TArray< UEdGraphPin* >& OldPins |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | K2Node_GetSubsystem.h | |
virtual bool ShouldDrawCompact() |
Should draw compact | K2Node_GetSubsystem.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_GetSubsystem.h | ||
virtual bool CanJumpToDefinition() |
K2Node_GetSubsystem.h | ||
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_GetSubsystem.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_GetSubsystem.h | ||
virtual FLinearColor GetNodeTitleColor() |
K2Node_GetSubsystem.h | ||
| K2Node_GetSubsystem.h | |||
virtual FText GetTooltipText() |
K2Node_GetSubsystem.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
K2Node_GetSubsystem.h | ||
virtual void JumpToDefinition() |
K2Node_GetSubsystem.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
K2Node_GetSubsystem.h |