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| Name | UK2Node_GetEngineSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h |
| Include Path | #include "K2Node_GetSubsystem.h" |
Syntax
UCLASS ()
class UK2Node_GetEngineSubsystem : public UK2Node_GetSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_GetSubsystem → UK2Node_GetEngineSubsystem
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_GetSubsystem.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_GetSubsystem.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_GetSubsystem.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_GetSubsystem.h | ||
virtual FText GetTooltipText() |
K2Node_GetSubsystem.h |