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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_GetInputAxisKeyValue
- UK2Node::RegisterDynamicBinding()
- UK2Node_GetInputAxisKeyValue::RegisterDynamicBinding()
- UK2Node_GetInputVectorAxisValue::RegisterDynamicBinding()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputAxisKeyValue.h |
Include | #include "K2Node_GetInputAxisKeyValue.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetInputAxisKeyValue.cpp |
virtual void RegisterDynamicBinding
&40;
UDynamicBlueprintBinding &42; BindingObject
&41; const
Remarks
Puts information about this node into the dynamic binding object.