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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_GetDataTableRow
Description
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Virtual Inheritance
- UK2Node::GetMenuActions → UK2Node_GetDataTableRow::GetMenuActions
| Name | GetMenuActions |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetDataTableRow.h |
| Include Path | #include "K2Node_GetDataTableRow.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetDataTableRow.cpp |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const
Parameters
| Name | Remarks |
|---|---|
| ActionListOut | The list to be populated with new spawners. |