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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node
Description
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Derived Overrides
- UDEPRECATED_K2Node_LocalVariable::GetMenuActions
- UK2Node_AssignmentStatement::GetMenuActions
- UK2Node_AsyncAction::GetMenuActions
- UK2Node_BaseAsyncTask::GetMenuActions
- UK2Node_BitmaskLiteral::GetMenuActions
- UK2Node_BreakStruct::GetMenuActions
- UK2Node_CastByteToEnum::GetMenuActions
- UK2Node_ConstructObjectFromClass::GetMenuActions
- UK2Node_ConvertAsset::GetMenuActions
- UK2Node_Copy::GetMenuActions
- UK2Node_CreateDelegate::GetMenuActions
- UK2Node_CustomEvent::GetMenuActions
- UK2Node_DoOnceMultiInput::GetMenuActions
- UK2Node_EaseFunction::GetMenuActions
- UK2Node_EnumEquality::GetMenuActions
- UK2Node_EnumLiteral::GetMenuActions
- UK2Node_ExecutionSequence::GetMenuActions
- UK2Node_ForEachElementInEnum::GetMenuActions
- UK2Node_FormatText::GetMenuActions
- UK2Node_FunctionResult::GetMenuActions
- UK2Node_GenericToText::GetMenuActions
- UK2Node_GetArrayItem::GetMenuActions
- UK2Node_GetClassDefaults::GetMenuActions
- UK2Node_GetDataTableRow::GetMenuActions
- UK2Node_GetEditorSubsystem::GetMenuActions
- UK2Node_GetEngineSubsystem::GetMenuActions
- UK2Node_GetEnumeratorName::GetMenuActions
- UK2Node_GetEnumeratorNameAsString::GetMenuActions
- UK2Node_GetInputAxisKeyValue::GetMenuActions
- UK2Node_GetInputAxisValue::GetMenuActions
- UK2Node_GetInputVectorAxisValue::GetMenuActions
- UK2Node_GetNumEnumEntries::GetMenuActions
- UK2Node_GetSubsystem::GetMenuActions
- UK2Node_GetSubsystemFromPC::GetMenuActions
- UK2Node_IfThenElse::GetMenuActions
- UK2Node_InputAction::GetMenuActions
- UK2Node_InputAxisEvent::GetMenuActions
- UK2Node_InputAxisKeyEvent::GetMenuActions
- UK2Node_InputKey::GetMenuActions
- UK2Node_InputTouch::GetMenuActions
- UK2Node_InputVectorAxisEvent::GetMenuActions
- UK2Node_InstancedStruct::GetMenuActions
- UK2Node_Knot::GetMenuActions
- UK2Node_Literal::GetMenuActions
- UK2Node_LoadAsset::GetMenuActions
- UK2Node_MakeContainer::GetMenuActions
- UK2Node_MakeStruct::GetMenuActions
- UK2Node_MapForEach::GetMenuActions
- UK2Node_MathExpression::GetMenuActions
- UK2Node_MultiGate::GetMenuActions
- UK2Node_Select::GetMenuActions
- UK2Node_Self::GetMenuActions
- UK2Node_SetFieldsInStruct::GetMenuActions
- UK2Node_SetForEach::GetMenuActions
- UK2Node_SwitchEnum::GetMenuActions
- UK2Node_SwitchInteger::GetMenuActions
- UK2Node_SwitchName::GetMenuActions
- UK2Node_SwitchString::GetMenuActions
- UK2Node_TemporaryVariable::GetMenuActions
- UK2Node_Timeline::GetMenuActions
- UK2Node_VariableSetRef::GetMenuActions
| Name | GetMenuActions |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
| Include Path | #include "K2Node.h" |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const
Parameters
| Name | Remarks |
|---|---|
| ActionListOut | The list to be populated with new spawners. |