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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_GetDataTableRow
- UEdGraphNode::AllocateDefaultPins()
- UK2Node_GetDataTableRow::AllocateDefaultPins()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetDataTableRow.h |
Include | #include "K2Node_GetDataTableRow.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetDataTableRow.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).