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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_GetArrayItem
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetArrayItem.h |
| Include | #include "K2Node_GetArrayItem.h" |
Syntax
class UK2Node_GetArrayItem : public UK2Node
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_GetArrayItem
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | GetIndexPin () |
Helper function to return the index pin | |
| UEdGraphPin * | GetResultPin () |
Helper function to return the result pin | |
| UEdGraphPin * | Helper function to return the array pin | ||
| void | SetDesiredReturnType
(
bool bAsReference |
Sets weather we want the array item returned as a reference or by value (as a copy) |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| int32 | |||
| FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. | |
| bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
Determine if the node of this type should be filtered in the actions menu | |
| bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | ||
| void | Called at the end of ReconstructNode, allows node specific work to be performed | ||
| bool | Should draw compact |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| TSharedPtr< SWidget > | Create the background image for the widget representing this node | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | Does the node context menu inherit parent class's menu |