Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_FunctionTerminator
- UK2Node_FunctionEntry
- UK2Node_FunctionResult
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h |
| Include | #include "K2Node_FunctionTerminator.h" |
Syntax
class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMemberReference | FunctionReference | Reference to the function signature. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_FunctionTerminator
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UFunction * | Returns the UFunction that this node actually represents, this will work for both inherited and newly created functions | ||
| void | PromoteFromInterfaceOverride
(
bool bIsPrimaryTerminator |
Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions |
Overridden from UK2Node_EditablePinBase
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateUserDefinedPin
(
const FEdGraphPinType& InPinType, |
Queries if a user defined pin of the passed type can be constructed on this node. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FName | CreateUniquePinName
(
FName SourcePinName |
Generate a unique pin name, trying to stick close to a passed in name | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| bool | HasExternalDependencies
(
TArray< class UStruct* >* OptionalOutput |
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |