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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_FunctionTerminator
- UK2Node_FunctionResult
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h |
| Include | #include "K2Node_FunctionResult.h" |
Syntax
class UK2Node_FunctionResult : public UK2Node_FunctionTerminator
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_FunctionResult
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< UK2Node_FunctionResult * > | |||
| void | |||
| void | |||
| void |
Overridden from UK2Node_FunctionTerminator
| Type | Name | Description | |
|---|---|---|---|
| void | PromoteFromInterfaceOverride
(
bool bIsPrimaryTerminator |
Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions |
Overridden from UK2Node_EditablePinBase
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateUserDefinedPin
(
const FEdGraphPinType& InPinType, |
Queries if a user defined pin of the passed type can be constructed on this node. | |
| UEdGraphPin * | CreatePinFromUserDefinition
(
const TSharedPtr< FUserPinInfo > NewPinInfo |
Creates a new pin on the node from the specified user pin info. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| bool | Return whether to draw this node as an entry | ||
| void | FixupPinStringDataReferences
(
FArchive* SavingArchive |
Fixes up structure/soft object ref pins, on both save and load | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| bool | Whether or not this node can be deleted by user action | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Determine if a node of this type can be created for the specified graph. | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |