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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_FunctionEntry |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
| Include Path | #include "K2Node_FunctionEntry.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_FunctionEntry : public UK2Node_FunctionTerminator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_EditablePinBase → UK2Node_FunctionTerminator → UK2Node_FunctionEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_FunctionEntry
(
const FObjectInitializer& ObjectInitializer |
K2Node_FunctionEntry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnforceConstCorrectness | bool | Whether or not to enforce const-correctness for const function overrides | K2Node_FunctionEntry.h | |
| CustomGeneratedFunctionName | FName | If specified, the function that is created for this entry point will have this name. | K2Node_FunctionEntry.h | |
| LocalVariables | TArray< FBPVariableDescription > | Array of local variables to be added to generated function | K2Node_FunctionEntry.h | |
| MetaData | FKismetUserDeclaredFunctionMetadata | Function metadata | K2Node_FunctionEntry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddExtraFlags
(
int32 InFlags |
K2Node_FunctionEntry.h | ||
void ClearExtraFlags
(
int32 InFlags |
K2Node_FunctionEntry.h | ||
UEdGraphPin * GetAutoWorldContextPin() |
Returns pin for the automatically added WorldContext parameter (used only by BlueprintFunctionLibrary). | K2Node_FunctionEntry.h | |
int32 GetExtraFlags() |
Retrieves the extra flags set on this node. | K2Node_FunctionEntry.h | |
int32 GetFunctionFlags() |
Retrieves the function flags from the UFunction that this function entry node represents | K2Node_FunctionEntry.h | |
TSharedPtr< FStructOnScope > GetFunctionVariableCache
(
bool bForceRefresh |
Gets the UFunction and function variable cache structure that should be used for serialization fixups for local variables. | K2Node_FunctionEntry.h | |
bool HasAllExtraFlags
(
int32 FlagsToCheck |
Used to safely check whether all of the passed in flags are set. | K2Node_FunctionEntry.h | |
bool HasAnyExtraFlags
(
int32 FlagsToCheck |
Used to safely check whether the passed in flag is set. | K2Node_FunctionEntry.h | |
bool RefreshFunctionVariableCache() |
Copies data from the local variable defaults into the variable cache | K2Node_FunctionEntry.h | |
void RemoveOutputPin
(
UEdGraphPin* PinToRemove |
Removes an output pin from the node. | K2Node_FunctionEntry.h | |
void SetExtraFlags
(
int32 InFlags |
Set the extra flags on this node | K2Node_FunctionEntry.h | |
bool UpdateLoadedDefaultValues
(
bool bForceRefresh |
Handles updating loaded default values, by going default string into variable cache and back, if bForceRefresh it will happen even if the cache is already setup | K2Node_FunctionEntry.h |
Overridden from UK2Node_EditablePinBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateUserDefinedPin
(
const FEdGraphPinType& InPinType, |
Queries if a user defined pin of the passed type can be constructed on this node. | K2Node_FunctionEntry.h | |
virtual bool CanUseRefParams() |
Can this node have pass-by-reference parameters? | K2Node_FunctionEntry.h | |
virtual UEdGraphPin * CreatePinFromUserDefinition
(
const TSharedPtr< FUserPinInfo > NewPinInfo |
Creates a new pin on the node from the specified user pin info. | K2Node_FunctionEntry.h | |
virtual bool ModifyUserDefinedPinDefaultValue
(
TSharedPtr< FUserPinInfo > PinInfo, |
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin | K2Node_FunctionEntry.h | |
virtual bool ShouldUseConstRefParams() |
Should this node require 'const' for pass-by-reference parameters? | K2Node_FunctionEntry.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearCachedBlueprintData
(
UBlueprint* Blueprint |
Clears out any cached data that needs to be regenerated after a structural blueprint change | K2Node_FunctionEntry.h | |
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_FunctionEntry.h | ||
virtual bool DrawNodeAsEntry() |
Return whether to draw this node as an entry | K2Node_FunctionEntry.h | |
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_FunctionEntry.h | |
virtual void FixupPinStringDataReferences
(
FArchive* SavingArchive |
Fixes up structure/soft object ref pins, on both save and load | K2Node_FunctionEntry.h | |
virtual void GetRedirectPinNames
(
const UEdGraphPin& Pin, |
Determines what the possible redirect pin names are | K2Node_FunctionEntry.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_FunctionEntry.h | |
virtual ERenamePinResult RenameUserDefinedPinImpl
(
FName OldName, |
Implementation function that renames an existing pin on the node. Does not broadcast notifications. | K2Node_FunctionEntry.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddSearchMetaDataInfo
(
TArray< struct FSearchTagDataPair >& OutTaggedMetaData |
K2Node_FunctionEntry.h | ||
virtual void AllocateDefaultPins() |
K2Node_FunctionEntry.h | ||
virtual bool CanUserDeleteNode() |
K2Node_FunctionEntry.h | ||
virtual void FindDiffs
(
UEdGraphNode* OtherNode, |
K2Node_FunctionEntry.h | ||
virtual bool GetCanRenameNode() |
K2Node_FunctionEntry.h | ||
virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse
(
EEdGraphNodeDeprecationType DeprecationType |
K2Node_FunctionEntry.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_FunctionEntry.h | ||
virtual FText GetTooltipText() |
K2Node_FunctionEntry.h | ||
virtual bool HasDeprecatedReference() |
K2Node_FunctionEntry.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* InGraph |
K2Node_FunctionEntry.h | ||
virtual TSharedPtr< class INameValidatorInterface > MakeNameValidator() |
K2Node_FunctionEntry.h | ||
virtual void OnRenameNode
(
const FString& NewName |
K2Node_FunctionEntry.h | ||
virtual void PostPasteNode() |
K2Node_FunctionEntry.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
K2Node_FunctionEntry.h | ||
virtual void PreSave
(
FObjectPreSaveContext ObjectSaveContext |
K2Node_FunctionEntry.h | ||
virtual void Serialize
(
FArchive& Ar |
K2Node_FunctionEntry.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateDefaultsFromVariableStruct
(
const UStruct* VariableStruct, |
Copies data from VariableStruct into the local variables | K2Node_FunctionEntry.h | |
bool UpdateVariableStructFromDefaults
(
const UStruct* VariableStruct, |
Copies data from any local variables matching properties in VariableStruct into the VariableStructData | K2Node_FunctionEntry.h |