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Struct indicating a variable in the generated class
| Name | FBPVariableDescription |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
Syntax
USTRUCT ()
struct FBPVariableDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBPVariableDescription() |
Engine/Blueprint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Category | FText | Category this variable should be in | Engine/Blueprint.h |
|
| DefaultValue | FString | Optional new default value stored as string | Engine/Blueprint.h |
|
| FriendlyName | FString | Friendly name of the variable | Engine/Blueprint.h |
|
| MetaDataArray | TArray< struct FBPVariableMetaDataEntry > | Metadata information for this variable | Engine/Blueprint.h |
|
| PropertyFlags | uint64 | Property flags for this variable - Changed from int32 to uint64 | Engine/Blueprint.h |
|
| ReplicationCondition | TEnumAsByte< ELifetimeCondition > | Engine/Blueprint.h |
|
|
| RepNotifyFunc | FName | Engine/Blueprint.h |
|
|
| VarGuid | FGuid | A Guid that will remain constant even if the VarName changes | Engine/Blueprint.h | |
| VarName | FName | Name of the variable | Engine/Blueprint.h |
|
| VarType | FEdGraphPinType | Type of the variable | Engine/Blueprint.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 FindMetaDataEntryIndexForKey
(
FName Key |
Find the index in the array of a metadata entry | Engine/Blueprint.h | |
const FString & GetMetaData
(
FName Key |
Gets a metadata value on the variable; asserts if the value isn't present. | Engine/Blueprint.h | |
bool HasMetaData
(
FName Key |
Checks if there is metadata for a key | Engine/Blueprint.h | |
void RemoveMetaData
(
FName Key |
Clear metadata value on the variable | Engine/Blueprint.h | |
void SetMetaData
(
FName Key, |
Set a metadata value on the variable | Engine/Blueprint.h |