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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry
- UK2Node_EditablePinBase::ShouldUseConstRefParams()
- UK2Node_FunctionEntry::ShouldUseConstRefParams()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include | #include "K2Node_FunctionEntry.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp |
virtual bool ShouldUseConstRefParams&40;&41; const
Remarks
Should this node require 'const' for pass-by-reference parameters?