Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry
- UEdGraphNode::PostPasteNode()
- UK2Node_FunctionTerminator::PostPasteNode()
- UK2Node_FunctionEntry::PostPasteNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include | #include "K2Node_FunctionEntry.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp |
virtual void PostPasteNode&40;&41;
Remarks
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor