Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_FunctionEntry
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h |
Include | #include "K2Node_FunctionEntry.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp |
TSharedPtr< FStructOnScope > GetFunctionVariableCache
&40;
bool bForceRefresh
&41;
Remarks
Gets the UFunction and function variable cache structure that should be used for serialization fixups for local variables. If bForceRefresh is true it will always recreate the cache