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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node_Event
- UEdGraphNode::GetNodeTitle()
- UK2Node_Event::GetNodeTitle()
- UK2Node_GameplayCueEvent::GetNodeTitle()
- UK2Node_WidgetAnimationEvent::GetNodeTitle()
- UK2Node_InputAxisEvent::GetNodeTitle()
- UK2Node_InputAxisKeyEvent::GetNodeTitle()
- UK2Node_ActorBoundEvent::GetNodeTitle()
- UK2Node_ComponentBoundEvent::GetNodeTitle()
- UK2Node_CustomEvent::GetNodeTitle()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h |
Include | #include "K2Node_Event.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp |
virtual FText GetNodeTitle
&40;
ENodeTitleType::Type TitleType
&41; const
Remarks
Gets the name of this node, shown in title bar