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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Event
- UEdGraphNode::GetIconAndTint()
- UK2Node_Event::GetIconAndTint()
- UK2Node_InputAxisKeyEvent::GetIconAndTint()
- UK2Node_CustomEvent::GetIconAndTint()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h |
Include | #include "K2Node_Event.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp |
virtual FSlateIcon GetIconAndTint
&40;
FLinearColor & OutColor
&41; const
Icon to use in menu or on node