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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase
- UK2Node_EditablePinBase::ModifyUserDefinedPinDefaultValue()
- UK2Node_GetDMXAttributeValues::ModifyUserDefinedPinDefaultValue()
- UDEPRECATED_K2Node_CastPatchToType::ModifyUserDefinedPinDefaultValue()
- UK2Node_CustomEvent::ModifyUserDefinedPinDefaultValue()
- UK2Node_Tunnel::ModifyUserDefinedPinDefaultValue()
- UK2Node_FunctionEntry::ModifyUserDefinedPinDefaultValue()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_EditablePinBase.cpp |
virtual bool ModifyUserDefinedPinDefaultValue
&40;
TSharedPtr< FUserPinInfo > PinInfo,
const FString & NewDefaultValue
&41;
Remarks
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin