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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_EditablePinBase
- UK2Node_EditablePinBase::CanUseRefParams()
- UK2Node_Tunnel::CanUseRefParams()
- UK2Node_FunctionEntry::CanUseRefParams()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EditablePinBase.h |
Include | #include "K2Node_EditablePinBase.h" |
virtual bool CanUseRefParams&40;&41; const
Remarks
Can this node have pass-by-reference parameters?