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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_EaseFunction |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EaseFunction.h |
| Include Path | #include "K2Node_EaseFunction.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_EaseFunction : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_EaseFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_EaseFunction
(
const FObjectInitializer& ObjectInitializer |
K2Node_EaseFunction.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedEaseFuncPin | UEdGraphPin * | The "EaseFunc" input pin, used to enable/disable easing customization | K2Node_EaseFunction.h | |
| EaseFunctionName | FName | Name of the kismet ease function to be called | K2Node_EaseFunction.h | |
| NodeTooltip | FText | Tooltip text for this node. | K2Node_EaseFunction.h |
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_EaseFunction.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_EaseFunction.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_EaseFunction.h | |
virtual bool IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
K2Node_EaseFunction.h | ||
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_EaseFunction.h | |
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_EaseFunction.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_EaseFunction.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_EaseFunction.h | ||
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
K2Node_EaseFunction.h | ||
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
K2Node_EaseFunction.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_EaseFunction.h | ||
virtual FText GetTooltipText() |
K2Node_EaseFunction.h | ||
virtual bool IncludeParentNodeContextMenu() |
K2Node_EaseFunction.h | ||
virtual void PinDefaultValueChanged
(
UEdGraphPin* Pin |
K2Node_EaseFunction.h | ||
virtual void PinTypeChanged
(
UEdGraphPin* Pin |
K2Node_EaseFunction.h |