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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_DynamicCast
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h |
Include | #include "K2Node_DynamicCast.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_DynamicCast.cpp |
bool ReconnectPureExecPins
&40;
TArray< UEdGraphPin &42; > & OldPins
&41;
Remarks
Update exec pins when converting from impure to pure.