Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CustomEvent
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h |
Include | #include "K2Node_CustomEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CustomEvent.cpp |
bool IsOverride&40;&41; const
Remarks
Discernible from the base UK2Node_Event's bOverrideFunction field. This checks to see if this UK2Node_CustomEvent overrides another CustomEvent declared in a parent blueprint. True if this CustomEvent's name matches another CustomEvent's name, declared in a parent (false if not).