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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ConstructObjectFromClass
- UK2Node_ConstructObjectFromClass::UseOuter()
- UK2Node_GenericCreateObject::UseOuter()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h |
Include | #include "K2Node_ConstructObjectFromClass.h" |
virtual bool UseOuter&40;&41; const
Remarks
Returns if the node uses Outer input