Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_Composite
- UObject::PostEditUndo()
- UEdGraphNode::PostEditUndo()
- UK2Node_Composite::PostEditUndo()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Composite.h |
Include | #include "K2Node_Composite.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_Composite.cpp |
virtual void PostEditUndo&40;&41;
Remarks
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.