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| Name | UK2Node_ComponentBoundEvent |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
| Include Path | #include "K2Node_ComponentBoundEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_ComponentBoundEvent : public UK2Node_Event
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_EditablePinBase → UK2Node_Event → UK2Node_ComponentBoundEvent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_ComponentBoundEvent
(
const FObjectInitializer& ObjectInitializer |
K2Node_ComponentBoundEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentPropertyName | FName | Name of property in Blueprint class that pointer to component we want to bind to | K2Node_ComponentBoundEvent.h | |
| DelegateOwnerClass | TObjectPtr< UClass > | Delegate property's owner class that this event is associated with | K2Node_ComponentBoundEvent.h | |
| DelegatePropertyName | FName | Delegate property name that this event is associated with | K2Node_ComponentBoundEvent.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title | K2Node_ComponentBoundEvent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetComponentPropertyName() |
K2Node_ComponentBoundEvent.h | ||
FText GetTargetDelegateDisplayName() |
Gets the proper display name for the property | K2Node_ComponentBoundEvent.h | |
FMulticastDelegateProperty * GetTargetDelegateProperty() |
Return the delegate property that this event is bound to | K2Node_ComponentBoundEvent.h | |
void InitializeComponentBoundEventParams
(
FObjectProperty const* InComponentProperty, |
K2Node_ComponentBoundEvent.h |
Overridden from UK2Node_Event
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsUsedByAuthorityOnlyDelegate() |
K2Node_ComponentBoundEvent.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetDynamicBindingClass() |
Returns which dynamic binding class (if any) to use for this node. | K2Node_ComponentBoundEvent.h | |
virtual void HandleVariableRenamed
(
UBlueprint* InBlueprint, |
Handle when a variable is renamed in the Blueprint Palette | K2Node_ComponentBoundEvent.h | |
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_ComponentBoundEvent.h | |
virtual void RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. | K2Node_ComponentBoundEvent.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanPasteHere
(
const UEdGraph* TargetGraph |
K2Node_ComponentBoundEvent.h | ||
virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse
(
EEdGraphNodeDeprecationType DeprecationType |
K2Node_ComponentBoundEvent.h | ||
virtual FString GetDocumentationExcerptName() |
K2Node_ComponentBoundEvent.h | ||
virtual FString GetDocumentationLink() |
K2Node_ComponentBoundEvent.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_ComponentBoundEvent.h | ||
virtual FText GetTooltipText() |
K2Node_ComponentBoundEvent.h | ||
virtual bool HasDeprecatedReference() |
K2Node_ComponentBoundEvent.h | ||
virtual void ReconstructNode() |
K2Node_ComponentBoundEvent.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_ComponentBoundEvent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Modify
(
bool bAlwaysMarkDirty |
K2Node_ComponentBoundEvent.h | ||
virtual void Serialize
(
FArchive& Ar |
K2Node_ComponentBoundEvent.h |