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Describes a list of functions bound to an Object.
| Name | FMulticastDelegateProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FMulticastDelegateProperty : public FProperty
Inheritance Hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMulticastDelegateProperty
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
FMulticastDelegateProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FMulticastDelegateProperty
(
UField* InField |
UObject/UnrealType.h | ||
FMulticastDelegateProperty
(
EInternal InInernal, |
UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FProperty | UObject/UnrealType.h | |
| ThisClass | FMulticastDelegateProperty | UObject/UnrealType.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EmptyDelegate | FMulticastScriptDelegate | UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SignatureFunction | TObjectPtr< UFunction > | Points to the source delegate function (the function declared with the delegate keyword) used in the declaration of this delegate property. | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddDelegate
(
FScriptDelegate ScriptDelegate, |
UObject/UnrealType.h | ||
virtual void ClearDelegate
(
UObject* Parent, |
UObject/UnrealType.h | ||
virtual const FMulticastScriptDelegate * GetMulticastDelegate
(
const void* PropertyValue |
UObject/UnrealType.h | ||
virtual void RemoveDelegate
(
const FScriptDelegate& ScriptDelegate, |
UObject/UnrealType.h | ||
virtual void SetMulticastDelegate
(
void* PropertyValue, |
UObject/UnrealType.h |
Overridden from FProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainsObjectReference
(
TArray< const FStructProperty* >& EncounteredStructProps, |
Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference. | UObject/UnrealType.h | |
virtual EConvertFromTypeResult ConvertFromType
(
const FPropertyTag& Tag, |
Allows a property to implement backwards compatibility handling for tagged properties | UObject/UnrealType.h | |
virtual FString GetCPPType
(
FString* ExtendedTypeText, |
Returns the text to use for exporting this property to header file. | UObject/UnrealType.h | |
virtual bool Identical
(
const void* A, |
Determines whether the property values are identical. | UObject/UnrealType.h | |
virtual void InstanceSubobjects
(
void* Data, |
Creates new copies of components | UObject/UnrealType.h | |
virtual bool NetSerializeItem
(
FArchive& Ar, |
UObject/UnrealType.h | ||
virtual bool SameType
(
const FProperty* Other |
Returns true, if Other is property of exactly the same type | UObject/UnrealType.h |
Overridden from FField
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
UObject/UnrealType.h | ||
virtual void BeginDestroy() |
UObject/UnrealType.h | ||
virtual SIZE_T GetFieldSize() |
UObject/UnrealType.h | ||
virtual void PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field | UObject/UnrealType.h | |
virtual void Serialize
(
FArchive& Ar |
Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | UObject/UnrealType.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMulticastScriptDelegate & GetMulticastScriptDelegate
(
const void* PropertyValue, |
UObject/UnrealType.h | ||
const TCHAR * ImportDelegateFromText
(
FMulticastScriptDelegate& MulticastDelegate, |
UObject/UnrealType.h | ||
const TCHAR * ImportText_Add
(
const TCHAR* Buffer, |
UObject/UnrealType.h | ||
const TCHAR * ImportText_Remove
(
const TCHAR* Buffer, |
UObject/UnrealType.h |
Overridden from FProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportText_Internal
(
FString& ValueStr, |
UObject/UnrealType.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_API FField * Construct
(
const FFieldVariant& InOwner, |
UObject/UnrealType.h | ||
static UE_API FFieldClass * StaticClass() |
UObject/UnrealType.h | ||
static uint64 StaticClassCastFlags() |
UObject/UnrealType.h | ||
static uint64 StaticClassCastFlagsPrivate() |
UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize, |
UObject/UnrealType.h | ||
| UObject/UnrealType.h | |||
| UObject/UnrealType.h |