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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent
- UK2Node::HandleVariableRenamed()
- UK2Node_ComponentBoundEvent::HandleVariableRenamed()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
Include | #include "K2Node_ComponentBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp |
virtual void HandleVariableRenamed
&40;
UBlueprint &42; InBlueprint,
UClass &42; InVariableClass,
UEdGraph &42; InGraph,
const FName & InOldVarName,
const FName & InNewVarName
&41;
Remarks
Handle when a variable is renamed in the Blueprint Palette