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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_ComponentBoundEvent
- UEdGraphNode::CanPasteHere()
- UK2Node_Event::CanPasteHere()
- UK2Node_ComponentBoundEvent::CanPasteHere()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
Include | #include "K2Node_ComponentBoundEvent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_ComponentBoundEvent.cpp |
virtual bool CanPasteHere
&40;
const UEdGraph &42; TargetGraph
&41; const
Remarks
Determine if this node can live in the specified graph