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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction
- UEdGraphNode::GetDescriptiveCompiledName()
- UK2Node_CallFunction::GetDescriptiveCompiledName()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h |
Include | #include "K2Node_CallFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp |
virtual FString GetDescriptiveCompiledName&40;&41; const
Remarks
Tries to come up with a descriptive name for the compiled output