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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallArrayFunction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h |
Include | #include "K2Node_CallArrayFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallArrayFunction.cpp |
static bool IsWildcardProperty
&40;
UFunction &42; InArrayFunction,
const FProperty &42; InProperty
&41;
Remarks
Checks if the passed in property is a wildcard property TRUE if the property is a wildcard.
Parameters
Name | Description |
---|---|
InArrayFunction | The array function to check |
InProperty | Property to examine to see if it is marked in metadata as a wildcard |