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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_BaseMCDelegate
- UEdGraphNode::HasExternalDependencies()
- UK2Node_BaseMCDelegate::HasExternalDependencies()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_BaseMCDelegate.h |
Include | #include "K2Node_BaseMCDelegate.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_MCDelegate.cpp |
virtual bool HasExternalDependencies
&40;
TArray< class UStruct &42; > &42; OptionalOutput
&41; const
Remarks
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).