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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_AddComponent
- UK2Node::ExpandNode()
- UK2Node_CallFunction::ExpandNode()
- UK2Node_AddComponent::ExpandNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AddComponent.h |
Include | #include "K2Node_AddComponent.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddComponent.cpp |
virtual void ExpandNode
&40;
class FKismetCompilerContext & CompilerContext,
UEdGraph &42; SourceGraph
&41;
Remarks
Expands a node while compiling, which may add additional nodes or delete this node