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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
ERenamePinResult RenameUserDefinedPin
&40;
const FName OldName,
const FName NewName,
bool bTest
&41;
Remarks
Renames a user defined pin and broadcasts the result to any OnUserDefinedPinRenamed listeners on success (if bTest is false)