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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
bool HasValidBlueprint&40;&41; const
Remarks
Return true if this node has a valid blueprint outer, or false otherwise. Useful for checking validity of the node for UI list refreshes, which may operate on stale nodes for a frame until the list is refreshed