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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UEdGraphNode::GetPinHoverText()
- UK2Node::GetPinHoverText()
- UK2Node_PlayMontage::GetPinHoverText()
- UK2Node_SpawnActorFromClass::GetPinHoverText()
- UK2Node_ConstructObjectFromClass::GetPinHoverText()
- UK2Node_SpawnActorFromClass::GetPinHoverText()
- UK2Node_PromotableOperator::GetPinHoverText()
- UK2Node_BaseAsyncTask::GetPinHoverText()
- UK2Node_PlayMontage::GetPinHoverText()
- UK2Node_CallFunction::GetPinHoverText()
- UK2Node_PromotableOperator::GetPinHoverText()
- UAnimGraphNode_Base::GetPinHoverText()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual void GetPinHoverText
&40;
const UEdGraphPin & Pin,
FString & HoverTextOut
&41; const
Remarks
Fetch the hover text for a pin when the graph is being edited.
Parameters
Name | Description |
---|---|
Pin | The pin to fetch hover text for (should belong to this node) |
HoverTextOut | This will get filled out with the requested text |