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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::GetDynamicBindingClass()
- UK2Node_InputVectorAxisEvent::GetDynamicBindingClass()
- UK2Node_GetInputVectorAxisValue::GetDynamicBindingClass()
- UK2Node_InputTouchEvent::GetDynamicBindingClass()
- UK2Node_InputKeyEvent::GetDynamicBindingClass()
- UK2Node_InputActionEvent::GetDynamicBindingClass()
- UK2Node_GetInputAxisValue::GetDynamicBindingClass()
- UK2Node_WidgetAnimationEvent::GetDynamicBindingClass()
- UK2Node_GetInputAxisKeyValue::GetDynamicBindingClass()
- UK2Node_GetInputVectorAxisValue::GetDynamicBindingClass()
- UK2Node_InputAxisEvent::GetDynamicBindingClass()
- UK2Node_InputAxisKeyEvent::GetDynamicBindingClass()
- UK2Node_InputVectorAxisEvent::GetDynamicBindingClass()
- UK2Node_ComponentBoundEvent::GetDynamicBindingClass()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual UClass &42; GetDynamicBindingClass&40;&41; const
Remarks
Returns which dynamic binding class (if any) to use for this node.