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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::CanEverRemoveExecutionPin()
- UK2Node_ExecutionSequence::CanEverRemoveExecutionPin()
- UK2Node_Switch::CanEverRemoveExecutionPin()
- UK2Node_SwitchEnum::CanEverRemoveExecutionPin()
- UK2Node_SwitchEnum::CanEverRemoveExecutionPin()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool CanEverRemoveExecutionPin&40;&41; const
Remarks
Return whether the node's execution pins should support the remove execution pin action