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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UEdGraphNode::AutowireNewNode()
- UK2Node::AutowireNewNode()
- UK2Node_BaseMCDelegate::AutowireNewNode()
- UK2Node_PromotableOperator::AutowireNewNode()
- UK2Node_CustomEvent::AutowireNewNode()
- UK2Node_Select::AutowireNewNode()
- UK2Node_Variable::AutowireNewNode()
- UAnimGraphNode_Base::AutowireNewNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
virtual void AutowireNewNode
&40;
UEdGraphPin &42; FromPin
&41;
Remarks
Autowire a newly created node.
Parameters
Name | Description |
---|---|
FromPin | The source pin that caused the new node to be created (typically a drag-release context menu creation). |