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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
- UK2Node::AllowMultipleSelfs()
- UK2Node_BaseMCDelegate::AllowMultipleSelfs()
- UK2Node_CallFunction::AllowMultipleSelfs()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
virtual bool AllowMultipleSelfs
&40;
bool bInputAsArray
&41; const
true if this function can be called on multiple contexts at once