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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UEdGraphSchema_K2
- UEdGraphSchema_K2::SpawnVariableGetNode()
- UGameplayAbilityGraphSchema::SpawnVariableGetNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual UK2Node_VariableGet &42; SpawnVariableGetNode
&40;
const FVector2D GraphPosition,
class UEdGraph &42; ParentGraph,
FName VariableName,
UStruct &42; Source
&41; const
Remarks
Creates a new variable getter node and adds it to ParentGraph A pointer to the newly spawned node
Parameters
Name | Description |
---|---|
GraphPosition | The location of the new node inside the graph |
ParentGraph | The graph to spawn the new node in |
VariableName | The name of the variable |
Source | The source of the variable |