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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
bool IsActorValidForLevelScriptRefs
&40;
const AActor &42; TestActor,
const UBlueprint &42; Blueprint
&41; const
Remarks
Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc