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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UEdGraphSchema_K2
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include | #include "EdGraphSchema_K2.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
virtual void GetPinDefaultValuesFromString
&40;
const FEdGraphPinType & PinType,
UObject &42; OwningObject,
const FString & NewValue,
FString & UseDefaultValue,
TObjectPtr< UObject > & UseDefaultObject,
FText & UseDefaultText,
bool bPreserveTextIdentity
&41; const
Remarks
Reads in a FString and gets the values of the pin defaults for that type. This can be passed to DefaultValueSimpleValidation to validate. OwningObject can be null