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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintVariableNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
Include | #include "BlueprintVariableNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
FProperty const &42; GetVarProperty&40;&41; const
Remarks
Accessor to the variable's property. Will be null if this is for a local variable (as they don't have UProperties associated with them). Null if this wraps a local variable (or if the variable property is stale), otherwise the property this was initialized with.