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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintNodeSpawner
- UBlueprintNodeSpawner::GetUiSpec()
- URigVMEdGraphInvokeEntryNodeSpawner::GetUiSpec()
- URigVMEdGraphEnumNodeSpawner::GetUiSpec()
- URigVMEdGraphUnitNodeSpawner::GetUiSpec()
- URigVMEdGraphTemplateNodeSpawner::GetUiSpec()
- URigVMEdGraphVariableNodeSpawner::GetUiSpec()
- URigVMEdGraphFunctionRefNodeSpawner::GetUiSpec()
- UBlueprintComponentNodeSpawner::GetUiSpec()
- UBlueprintFunctionNodeSpawner::GetUiSpec()
- UBlueprintVariableNodeSpawner::GetUiSpec()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
virtual FBlueprintActionUiSpec GetUiSpec
&40;
FBlueprintActionContext const & Context,
FBindingSet const & Bindings
&41; const
Remarks
Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. A ui spec, detailing how to present this action in the menu.
Parameters
Name | Description |
---|---|
Context | Context that this spawner will be presented under. |
Bindings | Bindings that will be applied to the node post-spawn. |