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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFunctionNodeSpawner
- UBlueprintNodeSpawner::Prime()
- UBlueprintFunctionNodeSpawner::Prime()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h |
Include | #include "BlueprintFunctionNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp |
virtual void Prime&40;&41;
Remarks
Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.