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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFunctionNodeSpawner
- IBlueprintNodeBinder::CanBindMultipleObjects()
- UBlueprintNodeSpawner::CanBindMultipleObjects()
- UBlueprintFunctionNodeSpawner::CanBindMultipleObjects()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h |
Include | #include "BlueprintFunctionNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp |
virtual bool CanBindMultipleObjects&40;&41; const
Remarks
Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). True if this will accept multiple bindings, otherwise false.