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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintFieldNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h |
Include | #include "BlueprintFieldNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFieldNodeSpawner.cpp |
static UBlueprintFieldNodeSpawner &42; Create
&40;
TSubclassOf< UK2Node > NodeClass,
FFieldVariant Field,
UObject &42; Outer,
UClass const &42; OwnerClass
&41;
Remarks
Creates a new UBlueprintFieldNodeSpawner for the supplied field. Does not do any compatibility checking to ensure that the field is viable for blueprint use. A newly allocated instance of this class.
Parameters
Name | Description |
---|---|
NodeClass | The type of node you want the spawner to create. |
Field | The field you want assigned to new nodes. |
Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
OwnerClass | The class that the variable is a member of or the class it is associated with if it is in a sidecar data structure. |