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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings
Syntax
TEnumAsByte< ESaveOnCompile > SaveOnCompile
Remarks
Determines when to save Blueprints post-compile
Compiler Settings.
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintEditorSettings
TEnumAsByte< ESaveOnCompile > SaveOnCompile
Determines when to save Blueprints post-compile
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