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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintComponentNodeSpawner
- IBlueprintNodeBinder::BindToNode()
- UBlueprintNodeSpawner::BindToNode()
- UBlueprintComponentNodeSpawner::BindToNode()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
Include | #include "BlueprintComponentNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
virtual bool BindToNode
&40;
UEdGraphNode &42; Node,
FBindingObject Binding
&41; const
Remarks
Attempts to apply the specified binding to the supplied node. True if the binding was successful, false if not.
Parameters
Name | Description |
---|---|
Node | The node you want bound. |
Binding | The binding you want applied to Node. |