Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- UObject
- IBlueprintNodeBinder
- UBlueprintNodeSpawner
- UBlueprintAssetNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h |
Include | #include "BlueprintAssetNodeSpawner.h" |
Syntax
UCLASS (Transient)
class UBlueprintAssetNodeSpawner : public UBlueprintNodeSpawner
Remarks
Takes care of spawning various asset related nodes (nodes associated with an asset).
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UBlueprintAssetNodeSpawner * | Create
(
TSubclassOf< UEdGraphNode > const InNodeClass, |
Creates a new UBlueprintAssetNodeSpawner for the supplied asset. |
![]() ![]() |
const FAssetData & | GetAssetData () |
Retrieves the asset that this assigns to spawned nodes. |