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API > API/Editor > API/Editor/BlueprintGraph
Takes care of spawning various asset related nodes (nodes associated with an asset).
| Name | UBlueprintAssetNodeSpawner |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h |
| Include Path | #include "BlueprintAssetNodeSpawner.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UBlueprintAssetNodeSpawner : public UBlueprintNodeSpawner
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintNodeSpawner → UBlueprintAssetNodeSpawner
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetData | FAssetData | The asset to configure new nodes with. | BlueprintAssetNodeSpawner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAssetData & GetAssetData() |
Retrieves the asset that this assigns to spawned nodes. | BlueprintAssetNodeSpawner.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBlueprintAssetNodeSpawner * Create
(
TSubclassOf< UEdGraphNode > const InNodeClass, |
Creates a new UBlueprintAssetNodeSpawner for the supplied asset. | BlueprintAssetNodeSpawner.h |