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API > API/Editor > API/Editor/BlueprintGraph
| Name | IBlueprintNodeBinder |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
| Include Path | #include "BlueprintNodeBinder.h" |
Syntax
class IBlueprintNodeBinder
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FBindingSet | TSet< FBindingObject > | BlueprintNodeBinder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplyBindings
(
UEdGraphNode* Node, |
Attempts to bind all bindings to the supplied node. | BlueprintNodeBinder.h | |
bool CanBindMultipleObjects() |
Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). | BlueprintNodeBinder.h | |
bool IsBindingCompatible
(
FBindingObject BindingCandidate |
Checks to see if the specified object can be bound by this. | BlueprintNodeBinder.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BindToNode
(
UEdGraphNode* Node, |
Attempts to apply the specified binding to the supplied node. | BlueprintNodeBinder.h |